DESIGN THINKING

Design & Planning

Why the layout works and how the model was organised visually.

By MOHUNGUR Zia Uddeen

About this page

This section goes deeper into the project with clear explanations, design thinking and visual examples.

01

Hierarchy

A model is easier to read when some elements are more important than others. The stadium and tower act as primary landmarks.

  • Primary landmarks
  • Secondary buildings
  • Small details
Hierarchy
02

Movement

Curved tracks and roads lead the viewer's eye around the board.

  • Visual flow
  • Transport routes
  • Circular movement
Movement
03

Colour

Green, blue, grey and pale building colours separate nature, water, transport and architecture.

  • Green = landscape
  • Blue = water
  • Grey = roads
Colour
04

Balance

Large elements are spread across the board so one side does not feel too heavy.

  • Distribute height
  • Avoid empty corners
  • Use landscape as filler
Balance
05

Scale

Scale helps different components feel believable together.

  • Keep trains similar
  • Compare doors and windows
  • Avoid random size changes
Scale
06

Paper character

The project does not try to hide that it is made of paper. Folds and edges become part of the visual identity.

  • Visible folds
  • Layered surfaces
  • Handmade look
Paper character
PAPER CITY NOTES

More to think about

💡

Design Question

What would you change if this part of Paper City had to serve twice as many people?

🌿

Environment Question

How could the same area use less material, create more shade or support more greenery?

✂️

Making Question

Which paper component would be hardest to remake accurately, and how could the template be improved?